Students will explore simple machines in a 3-day lesson through building a mouse trap vehicle. Day 1:
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In the next two lessons, students will be introduced to programming by explaining how coding is like writing instructions in a specific language. Students will be able to practice coding and be directed to resources to work on coding on their own. The lesson is broken up to multiple parts:
In today's lesson, students will learn about the design process by addressing a challenge. Students will work with a client to understand the client's problem (the need for a pencil holder) and design a solution. The challenge will be approached in 4 parts:
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